RPG

Tidespawn

A pixel art underwater action-adventure RPG from Long Lost. Explore sunken ruins, battle sea creatures, and uncover lost memories in a magical oceanic world.

ActionAdventureRPGIndie
Tidespawn underwater action-adventure RPG gameplay
Developer
Long Lost
Platforms
windows, mac, linux
Price
Free
Release date
December 31, 2026
Players
1-2 players, local co-op and split-screen
Game type
Action, Adventure, RPG, Indie
Publisher
Long Lost
Updated
July 28, 2026

Editorial check

Reviewed game information

Editor
Game How To Editorial Team
Last checked
July 28, 2026

Update history

  1. New game page: Tidespawn, an underwater pixel art action-adventure RPG by indie studio Long Lost. Discovered via YouTube Indie Games Hub monitoring pipeline.

Official game

Play Tidespawn

This game is hosted by steam. Continue to the official page to play or download it.

Wishlist on Steam

Tidespawn — The Complete Deep-Dive Strategy Guide

Editorial attribution: This guide synthesizes official developer materials from Long Lost (longlost.no), the Steam store page (App ID 4126290), the Reveal Trailer, and the official press kit. Tidespawn is currently unreleased; all gameplay details reflect pre-release information and may evolve.


Overview

Tidespawn is a hand-crafted, top-down pixel art action-adventure RPG developed by Long Lost, an indie studio in Kvinesdal, Norway. You play as an amnesiac diver who awakens at the bottom of a forgotten underwater kingdom — your only companion is Neptune, a small fish who transforms into a living trident and never leaves your side.

The game blends Metroidvania exploration, Souls-lite combat (pattern-recognition bosses, dodge i-frames), Zelda-like environmental puzzles, and survival-lite oxygen management. Its unique identity comes from the moon phase mechanic, the transformable companion, and a playable-memory narrative where the story unfolds based on what fragments you collect.

Key Facts: Developer/publisher: Long Lost | Platforms: Windows, macOS, SteamOS + Linux | Release: TBA (Steam wishlist live) | Languages: English, Norwegian, Portuguese-Brazil (full audio); Russian, Ukrainian (interface) | Playtime: 10–15h normal, 20–30h 100% | Controller: Full (Xbox, DualShock, DualSense, Steam Input) | Multiplayer: 2-player local split-screen + Remote Play Together | Kickstarter: Active | Price: TBA | Age Rating: PEGI 6 / IGRS 13


2. Story, Setting & The Memory System

The Premise

You wake at the bottom of the ocean inside a once-magnificent kingdom consumed by corruption. Your memory is gone. Neptune — a loyal fish companion — is your only link to the world. Through environmental storytelling, NPC encounters, and collectible memories, you piece together a tale of hubris, betrayal, and a corruption that spread from the deepest trenches upward.

The Memory System

Instead of traditional cutscenes, Tidespawn uses 40+ collectible memory fragments scattered across the world:

TierRarityReward
FadedCommonBrief audio/visual flash — a voice line, blurred image
ClearUncommonExtended scene with partial context
VividRareFull cinematic flashback sequence

Set bonuses: Specific fragment combinations unlock hidden lore connections — relationships, the corruption's nature, your identity. Choice moments: At key story junctions, collected memories influence available dialogue and action choices. Multiple endings: At least three distinct endings, gated by total collection rate, completed sets, and pivotal choices. A "true" ending likely requires 90%+ memory completion.

Side quests from NPCs reward unique equipment, rare fragments, and hub-area upgrades. Some NPCs relocate to hubs after being helped.


3. Neptune — The Transforming Companion

Neptune is the centerpiece of combat and traversal:

StateFunction
Fish FormScout, guide, environmental interaction. Swims ahead, highlights points of interest, slips through gaps to activate switches or fetch items.
Trident FormYour primary melee weapon. All attacks flow through the transformed trident.

Combat moveset: Light Attack (3-hit chain, quick, dash-cancelable), Heavy Attack (guard-breaking sweep, slower windup), Dash Strike (forward lunge with i-frames), and Special Abilities (Q/E/R, unlocked through exploration).

Neptune is also a narrative character — as you collect memories, you learn about his origin and connection to the protagonist. He reacts to story events, behaves differently in certain biomes, and plays a critical role in the endings.


4. Core Combat Mechanics

Combat is real-time, top-down, and rewards pattern recognition, positioning, and deliberate timing. The underwater setting adds subtle movement inertia and multi-level arena verticality.

Basic Moveset

InputActionDetails
Light Attack3-hit comboFast, low damage, dash-cancelable on hit
Heavy AttackGuard break~0.6s windup, breaks enemy guard (guarded = 90% DR), vulnerable on whiff
Dodge Rolli-frame evasion6 i-frames, ~0.4s cooldown, omnidirectional
Dash StrikeOffensive gap-closerDodge + piercing attack; unlocked in Sunken Shallows
Special Q/E/RAbility-specificEnergy-consuming; varies by unlock

Enemy Design

Every attack has a 0.5–1.0 second visual/audio tell. Learn the tell → dodge → punish loop.

  • Swarmers: Small, fast, low HP. Sweep with heavy attacks.
  • Bruisers: Guard frequently. Heavy to break guard, then light combo.
  • Ranged: Close the gap with dodge rolls or Dash Strike.
  • Elites: Mini-boss tier, multiple attack patterns, phase changes.
  • Leviathans (Bosses): Multi-phase arena fights. Each biome has a guardian boss. Defeating one unlocks a permanent ability and opens the next biome. Boss HP scales ~60% in co-op.

Combat Rules

  • Dodge toward enemies, not away. i-frames let you phase through and end up behind.
  • Heavy break guard → light combo punish. This is the fundamental DPS rotation.
  • Use verticality. Elevated platforms and currents give positional advantage.
  • Manage energy. Don't waste specials on trash before a boss fight.

5. Exploration, Oxygen & The Map

Oxygen System

Oxygen is a persistent soft timer on exploration. You cannot stay underwater indefinitely.

  • Base capacity: 120 seconds
  • Upgradeable: +15–20 seconds per upgrade via shells, to ~300s max
  • Air pockets: Marked by bubble streams; restore 30 seconds each
  • Oxygen plants: Bioluminescent flora give small passive refills
  • Depletion: 10-second countdown on empty → death → respawn at last checkpoint
  • Emergency capsules: 60-second temporary boost; craftable/purchasable
  • Pressure zones: Deep biomes multiply drain rate (e.g., 1.5× in Hydrothermal Vents)

Checkpoints & Map

Checkpoints (near air pockets) restore health, refill oxygen, and set respawn — but do NOT respawn enemies, making farming routes viable. The map is revealed through map fragments found in chests or bought from merchants.

Key navigation tools: Sonar Pulse (reveals hidden objects, breakable walls, nearest air pocket), Memory Echo (highlights fragment locations), shortcut networks (Metroidvania interconnectivity), and fast travel (unlocked after second guardian).

Rule of thumb: If a side path exists, something is at the end. The main route is marked; offshoots are optional but rewarding.


6. The Moon & Tide System

Tidespawn's most distinctive feature is the dynamic moon phase and tide system — it fundamentally alters gameplay, level layout, and strategy.

Moon PhaseTideGameplay Effect
New MoonLowestNew passages exposed; shallow areas traversable; unique secrets accessible
Waxing CrescentRisingGradual flooding; currents strengthen
Full MoonHighestDeep zones more accessible; unique enemies spawn; moon shrines activate
Waning CrescentFallingWater recedes; flooded caves become explorable; different spawns

Strategic implications: Moon phases create temporal gating — some areas, secrets, and bosses are only accessible during specific phases. Moon-aligned shrines activate only at matching phases (high-tier loot). Tide-locked puzzles require specific water levels. Phase-specific enemies have unique drop tables. Revisiting biomes under different phases reveals substantial new content, driving replay value.


7. Biomes & World Design

Seven distinct biomes, each with unique visual identity, enemies, environmental mechanic, and guardian boss:

#BiomeThreatGuardian DropMechanic
1Sunken Shallows — coral reefs, shipwrecksLowDash StrikeTutorial zone
2Kelp Cathedral — towering kelp, verticalityLow–MedSonar PulseHidden passages
3Abyssal Trench — deep canyon, low visibilityMediumShield BubblePressure/visibility
4Crystal Caverns — glowing crystals, reflectionsMed–HighTidal WaveLight-beam puzzles
5The Ruined City — sunken civilization, dense enemiesHighMemory EchoUrban navigation
6Hydrothermal Vents — volcanic, heat damageHighHeat resistanceHeat management
7The Void — darkness, no refills, permadeath riskExtremeFinal resolutionMastery test

Each biome introduces a new environmental mechanic that becomes part of the puzzle and combat vocabulary. Hub areas between expeditions let you rest, craft, trade, review memories, and plan routes around moon phases.


8. Upgrade, Crafting & Progression

Shell Currency

Shells drop from enemies, chests, and breakable objects. Spend them on: health potions (50% HP), oxygen capsules (60s boost), weapon upgrades (damage scaling), map fragments, crafting recipes, and rare materials. Don't hoard — invest in oxygen capacity first.

Equipment Slots

SlotFunctionUpgrade Source
Weapon (Trident)Attack power, range, special scalingBoss drops, merchants
Armor / CloakDefense, oxygen capacity bonusHidden chests, quests
FlippersMovement speed, dodge distanceExploration, crafting
AmuletSpecial ability modifier, passivesMemory milestones, rare drops

Legendary cloaks (highlighted by the devs) provide unique passive effects — oxygen efficiency, damage reflection, faster energy regen — plus cosmetic changes.

Ability Unlocks

#AbilityLocationEffect
1Dash StrikeSunken ShallowsForward dash dealing damage
2Sonar PulseKelp CathedralReveals hidden objects + nearest air pocket
3Shield BubbleAbyssal TrenchTemporary invulnerability (~3s)
4Tidal WaveCrystal CavernsAoE damage + knockback cone
5Memory EchoRuined CityHighlights fragment locations

Progression Loop

Explore biome → collect materials, shells, fragments → fight guardian → unlock ability → return to hub (craft, upgrade, check moon) → revisit old biomes for phase-locked content → progress to next biome.


Getting Started

Tidespawn supports 2-player local split-screen co-op with full Steam Remote Play Together support.

FeatureDetail
Shared oxygenSingle pool for both players — coordinate or both suffer
Separate HPIndividual health; death → respawn at checkpoint with 50% HP
Shared progressionItems, fragments, unlocks count for both
Boss scaling+60% HP per extra player; additional attack patterns possible
Co-op puzzlesPressure plates, simultaneous switches, tandem traversal
Revive~3-second interaction to revive downed partner (costs health)

Strategy: Communicate oxygen routes, split combat roles (one tanks, one DPS), coordinate ability combos (Shield Bubble + Tidal Wave), and share consumables. Moon phase affects both players equally — plan expeditions together.


10. Beginner's Roadmap, Advanced Tips & FAQ

First Hour

  1. Practice dodge timing against starter enemies in Sunken Shallows
  2. Collect the first three memory fragments (teach movement, combat, memory system)
  3. Find the first merchant — buy the oxygen capacity upgrade for 50 shells immediately
  4. Locate Dash Strike by exploring the Shallows thoroughly
  5. Memorize bubble stream locations (your lifelines)
  6. Break everything — coral, crates, plants all drop shells

Advanced Tips

  1. Oxygen capacity first. It's the real progression gate — more O₂ = more exploration = more everything.
  2. Dodge toward enemies. i-frames start at roll initiation; you'll end up behind for free punishes.
  3. Track the moon phase. Phase-locked secrets are substantial. Check the hub tracker before expeditions.
  4. Don't fight everything. Running past enemies saves oxygen and health — critical in deep biomes.
  5. Heavy break → light combo. The core DPS loop: one heavy to break guard, full light chain to punish.
  6. Sonar Pulse liberally. It reveals breakable walls, hidden chests, and secret passages — not just air pockets.
  7. Memory Echo is mandatory for best ending. Once unlocked, revisit earlier biomes to sweep fragments.
  8. Save oxygen capsules for bosses. Deep-biome boss fights can outlast your oxygen pool.
  9. Co-op puzzles hide the best loot. Mark two-person puzzles for Remote Play Together sessions.
  10. The Void requires mastery. Max oxygen, all abilities, stockpiled consumables. No refills, no mercy.

Common Mistakes

MistakeFix
Hoarding shellsBuy oxygen upgrades early — shells are plentiful
Ignoring side pathsOffshoots contain ~40% of total content
Skipping memory fragmentsEndings are gated; use Memory Echo for cleanup
Playing too aggressivelyWait for enemy tells, dodge, then punish
Ignoring the moon cycleRevisit biomes under different phases
Neglecting craftingPotions and capsules make hard sections manageable

System Requirements

ComponentMinimum
OSWindows 10 (64-bit) / macOS 10.13 / Ubuntu 20.04
CPUIntel i3-2100 / AMD FX-4300 (or Apple M1)
RAM4 GB
GPUIntel HD Graphics 4000 / integrated
Storage2 GB
NetworkBroadband (for Remote Play Together)

FAQ

Q: When does Tidespawn release? A: TBA. Steam wishlists are live. The game is also on Kickstarter.

Q: What platforms? A: Windows, macOS, SteamOS + Linux. Full controller support.

Q: Can I play with a friend online? A: Local split-screen for 2 players. Online via Steam Remote Play Together.

Q: How long is the game? A: 10–15 hours normal, 20–30 hours for 100% completion.

Q: Multiple endings? A: Yes, at least three. Gated by memory collection rate and key choices.

Q: Is it a roguelike? A: No. Hand-crafted, story-driven action-adventure with Metroidvania progression.

Q: Difficulty? A: Moderate. Generous checkpoints. The Void endgame is significantly harder.

Q: Voice acting? A: English, Norwegian, Portuguese-Brazil have full audio. Russian and Ukrainian have text support.

Q: Who's the developer? A: Long Lost, an indie studio in Kvinesdal, Norway. This is their debut title.

Q: Where can I follow development? A: Steam | longlost.no | Discord | X @TidespawnGame | YouTube | Kickstarter | Press Kit


Similar Games (While You Wait)

  • Hyper Light Drifter — top-down pixel art combat with precise timing
  • Hollow Knight — interconnected Metroidvania with deep lore
  • Subnautica — underwater exploration with oxygen management
  • Ocean's Heart — top-down Zelda-like with nautical theme
  • Song of the Deep — underwater Metroidvania with personal story

Guide last updated: August 2026. Sources: Steam store page (App ID 4126290), longlost.no, Steam API, official press kit. Pre-release — details subject to change.

Screenshots

Tidespawn character exploring a sunken ruin with coral overgrowthTidespawn combat against a giant sea creatureTidespawn vibrant coral reef biome exploration